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Game History With Jonny 8-Bit

Explore researched video game history, arcade legends, console stories, myths, records, cheats, and creator breakthroughs with Stangmedia host Jonny 8-Bit.

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Jonny 8-Bit, Stangmedia's pixel-art video game history host
THE CHANNEL WE ARE BUILDING

Games have stories beyond the screen

Jonny 8-Bit is the face of Stangmedia’s growing editorial and video library. Explore game history now, followed by classic tips, cheats, records, creator stories, and future videos.

EIGHT WAYS TO EXPLORE

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Interesting facts

61 stories · Page 1 of 6

Pixel-art illustration for How the Crazy Otto Hack Became Ms. Pac-Man
Arcade Legends · 7 min read

How the Crazy Otto Hack Became Ms. Pac-Man

Before she had a bow, four mazes, or an official license, Ms. Pac-Man was an unauthorized add-on board built by young arcade operators in Massachusetts.

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Pixel-art illustration for Adventure’s Hidden Room and the First Famous Easter Egg
Creator & Technology Stories · 6 min read

Adventure’s Hidden Room and the First Famous Easter Egg

A nearly invisible object opened a secret room containing the developer credit Atari refused to print—and gave gaming a lasting tradition.

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Pixel-art illustration for Asteroids and the Beauty of Vector Graphics
Arcade Legends · 6 min read

Asteroids and the Beauty of Vector Graphics

Bright vector lines gave Atari’s 1979 hit a visual precision and physical feel unlike ordinary raster games.

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Pixel-art illustration for Atari Lynx: The Color Handheld With a Reversible Design
Handheld History · 6 min read

Atari Lynx: The Color Handheld With a Reversible Design

The Lynx brought color, hardware scaling, linked multiplayer, and an unusually thoughtful control option to handheld gaming in 1989.

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Pixel-art illustration for Computer Space: The First Commercial Arcade Video Game
Gaming Origins · 6 min read

Computer Space: The First Commercial Arcade Video Game

Before the well-known Pong made video games a household name, a futuristic fiberglass spaceship presented an entertainment marvel that accepted a quarter for an industry that still did not have a name.

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Pixel-art illustration for Defender and the Invention of the Scrolling Arcade Battlefield
Arcade Legends · 6 min read

Defender and the Invention of the Scrolling Arcade Battlefield

Its battlefield stretched far beyond one screen, forcing players to read a radar, rescue people, and defend an entire moving world.

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Pixel-art illustration for Did Blowing Into NES Cartridges Actually Make Them Work?
Hidden Stories & Myths · 6 min read

Did Blowing Into NES Cartridges Actually Make Them Work?

The ritual sometimes ended with a working game, but the useful step was usually giving the cartridge another chance to make a clean connection.

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Pixel-art illustration for Did Space Invaders Really Cause a Coin Shortage in Japan?
Hidden Stories & Myths · 6 min read

Did Space Invaders Really Cause a Coin Shortage in Japan?

The machines really did fill with coins. The leap from heavy cash boxes to a national shortage and emergency minting is where the evidence breaks down.

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Pixel-art illustration for Dragon’s Lair and the LaserDisc Arcade Experiment
Arcade Legends · 6 min read

Dragon’s Lair and the LaserDisc Arcade Experiment

In 1983, movie-quality animation looked like the future—even when the machinery was fragile.

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Pixel-art illustration for EVO Moment 37 and the Parry Heard Around the World
Records & Competitive Gaming · 6 min read

EVO Moment 37 and the Parry Heard Around the World

With one strike of health left, Daigo Umehara predicted Justin Wong’s finishing move, parried every hit, and created fighting game history.

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Pixel-art illustration for Game & Watch and the Origin of Nintendo’s D-Pad
Handheld History · 6 min read

Game & Watch and the Origin of Nintendo’s D-Pad

Nintendo needed arcade-style movement in a pocket-sized game. Its compact solution became one of the most recognizable controls ever made.

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Pixel-art illustration for GoldenEye’s Multiplayer Mode Was Added Late in Development
Creator & Technology Stories · 6 min read

GoldenEye’s Multiplayer Mode Was Added Late in Development

Months before release, GoldenEye still had no working multiplayer. A trusted team quietly turned the campaign’s systems into a four-player classic.

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