WELCOME TO THE ARCHIVE

Game History With Jonny 8-Bit

Explore researched video game history, arcade legends, console stories, myths, records, cheats, and creator breakthroughs with Stangmedia host Jonny 8-Bit.

START EXPLORING ↓
Jonny 8-Bit, Stangmedia's pixel-art video game history host
THE CHANNEL WE ARE BUILDING

Games have stories beyond the screen

Jonny 8-Bit is the face of Stangmedia’s growing editorial and video library. Explore game history now, followed by classic tips, cheats, records, creator stories, and future videos.

EIGHT WAYS TO EXPLORE

History categories

SEARCH THE ARCHIVE

Find a story

STORY LIBRARY

Creator & Technology Stories

8 stories · Page 1 of 1

Pixel-art illustration for Adventure’s Hidden Room and the First Famous Easter Egg
Creator & Technology Stories · 6 min read

Adventure’s Hidden Room and the First Famous Easter Egg

A nearly invisible object opened a secret room containing the developer credit Atari refused to print—and gave gaming a lasting tradition.

READ THE STORY →
Pixel-art illustration for GoldenEye’s Multiplayer Mode Was Added Late in Development
Creator & Technology Stories · 6 min read

GoldenEye’s Multiplayer Mode Was Added Late in Development

Months before release, GoldenEye still had no working multiplayer. A trusted team quietly turned the campaign’s systems into a four-player classic.

READ THE STORY →
Pixel-art illustration for How Silent Hill Turned Draw Distance Into Atmosphere
Creator & Technology Stories · 6 min read

How Silent Hill Turned Draw Distance Into Atmosphere

The PlayStation could not show an entire town at once, so Team Silent made the unseen distance more frightening than anything it could have drawn.

READ THE STORY →
Pixel-art illustration for Street Fighter II Combos Began as an Unexpected System Behavior
Creator & Technology Stories · 6 min read

Street Fighter II Combos Began as an Unexpected System Behavior

Capcom tried to make special moves easier to perform and accidentally opened a path from one attack into another before an opponent could block.

READ THE STORY →
Pixel-art illustration for The Legend of Zelda and the Cartridge That Saved Progress
Creator & Technology Stories · 6 min read

The Legend of Zelda and the Cartridge That Saved Progress

Nintendo placed memory and a tiny battery inside Zelda’s gold NES cartridge, allowing Hyrule to remember an adventure after the power went off.

READ THE STORY →
Pixel-art illustration for The Pac-Man Level 256 Kill Screen Explained
Creator & Technology Stories · 6 min read

The Pac-Man Level 256 Kill Screen Explained

After 255 cleared mazes, one overflowing number makes Pac-Man draw 256 bonus symbols and tears apart the right half of its own screen.

READ THE STORY →
Pixel-art illustration for Mario Was a Carpenter Before He Became a Plumber
Creator & Technology Stories · 6 min read

Mario Was a Carpenter Before He Became a Plumber

Before pipes defined Nintendo’s hero, girders, ladders, hammers, and a tiny arcade sprite gave Mario his first job and his unforgettable look.

READ THE STORY →
Pixel-art illustration for Why Microsoft’s DirectX Box Became the Xbox
Creator & Technology Stories · 6 min read

Why Microsoft’s DirectX Box Became the Xbox

Xbox began as a practical nickname for hardware built around DirectX—and survived because Microsoft’s own team already treated it like a real brand.

READ THE STORY →